<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>AlphaZero on Chen Kai Blog</title><link>https://www.chenk.top/en/tags/alphazero/</link><description>Recent content in AlphaZero on Chen Kai Blog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Fri, 05 Sep 2025 09:00:00 +0000</lastBuildDate><atom:link href="https://www.chenk.top/en/tags/alphazero/index.xml" rel="self" type="application/rss+xml"/><item><title>Reinforcement Learning (8): AlphaGo and Monte Carlo Tree Search</title><link>https://www.chenk.top/en/reinforcement-learning/08-alphago-and-mcts/</link><pubDate>Fri, 05 Sep 2025 09:00:00 +0000</pubDate><guid>https://www.chenk.top/en/reinforcement-learning/08-alphago-and-mcts/</guid><description>&lt;p>In March 2016, AlphaGo defeated world Go champion Lee Sedol 4–1 in Seoul. The result was not just a sporting upset; it was the moment a 60-year programme in artificial intelligence — beating the world&amp;rsquo;s best at Go — concluded a full decade ahead of most published predictions. Go has roughly &lt;span class="math-inline">$10^{170}$&lt;/span>
 legal positions, more than the number of atoms in the observable universe. No amount of brute-force search will ever crack it. AlphaGo&amp;rsquo;s victory came from a different idea: let a deep network supply the &lt;em>intuition&lt;/em> about which moves look promising, and let Monte Carlo Tree Search (MCTS) supply the &lt;em>deliberation&lt;/em> that verifies and sharpens that intuition.&lt;/p></description></item></channel></rss>